You are viewing a single comment's thread. View all
12
InfiniteWin on scored.co
1 year ago12 points(+0/-0/+12Score on mirror)3 children
What it's saying is the modern cards, if you turn off the AI and just render each pixel like graphics cards used to do, will only get about 20ish fps, but if you turn on the AI it gets 200+ fps. But that means most of the pixels are fake, they are predicted by the AI, not actually generated from the game.
1 year ago6 points(+0/-0/+6Score on mirror)1 child
Because the video card is guessing what the game will do instead of showing what the game is doing. You still get 20 fps worth of information from the game, meaning the speed of information shown to you is still slow. The extra 170+ fps are interpolated nonsense.
1 year ago2 points(+0/-0/+2Score on mirror)1 child
How does it effect the experience for the player? Maybe I cant relate because I like to used budget parts and dont mind playing games on the lowest settings.
1 year ago5 points(+0/-0/+5Score on mirror)1 child
Best case, the image is smoothed between frames and you can't tell the difference. Likely case is the image is smoothed between frames and gets details mildly off, looking "slimy" or entering the uncanny valley for microseconds, constantly, forever. Worst case is the ai gets things wrong and makes ghosted/shadowed fake enemies/terrain/etc., or shows none where there are some, for microseconds, constantly, forever.
It'l probably be some mix of all three. Now, if you're spending almost $2k on a video card you're likely the type of gamer who is pushing for every microsecond of response time you can get. If your mind is getting messed with by the video card for microseconds, constantly, you'll have to spend mental resources to evaluate what you're shown and that'll slow you down.
Also, I'm assuming the unterpolation will affect the beauty/rendering of some scenes. And if you're the person spending $2k on a video card you're paying for it to look the best it can.
I play on older hardware that gets 60fps with low settings on a good day, so this doesn't affect me. But, I understand how it could affect someone in a different situation.
They used to produce 100% of the pixels. Now, on one frame, they only produce a small portion of the pixels and upscaling AI fills in rest, then on the next few frames it's 0% from the game and 100% from AI. Repeat.
This can lead to positives and negatives. The positives include the games look good at high resolutions with high frame rates. The downsides include weird artifacts and shimmering as the AI guesses differently and it can lead to a feeling of input lag.
If frame 1 is partially real, frames 2 & 3 are fake while the engine is generating frame 4. Then frame 4 is partially real. Frames 5 & 6 are fake. If I press space to jump on frame 2, my character won't jump until frame 7. Meanwhile, cars driving past my character will look clear for all the frames in between, so it feels like the world is fast but my character is slow.
I hope that makes sense
It'l probably be some mix of all three. Now, if you're spending almost $2k on a video card you're likely the type of gamer who is pushing for every microsecond of response time you can get. If your mind is getting messed with by the video card for microseconds, constantly, you'll have to spend mental resources to evaluate what you're shown and that'll slow you down.
Also, I'm assuming the unterpolation will affect the beauty/rendering of some scenes. And if you're the person spending $2k on a video card you're paying for it to look the best it can.
I play on older hardware that gets 60fps with low settings on a good day, so this doesn't affect me. But, I understand how it could affect someone in a different situation.
This can lead to positives and negatives. The positives include the games look good at high resolutions with high frame rates. The downsides include weird artifacts and shimmering as the AI guesses differently and it can lead to a feeling of input lag.
If frame 1 is partially real, frames 2 & 3 are fake while the engine is generating frame 4. Then frame 4 is partially real. Frames 5 & 6 are fake. If I press space to jump on frame 2, my character won't jump until frame 7. Meanwhile, cars driving past my character will look clear for all the frames in between, so it feels like the world is fast but my character is slow.
I hope that makes sense