It's because when it comes to currency, the real world implication of it was collectively decided by the gaming community to be replaced for the sake of convenience and fun.
There were games 20+ years ago that had currency with weight, with fake currency you could be duped by and brigands that could steal your currency when you tried transporting it or keeping it in your storage, etc... Some games even had different currencies for different regions. The reception by gamers was always negative. People didn't want to spend their time micromanaging currency, they wanted to spend their time playing the game. Since currency became simplified and standardized, I think most video game writers just never thought about the currency as something to make quests over.
Let's be real though. You don't get quests about coin clippers because 95% if people still don't even know it was a thing. It's not really taught anywhere except antisemitic instagram feeds.
There were games 20+ years ago that had currency with weight, with fake currency you could be duped by and brigands that could steal your currency when you tried transporting it or keeping it in your storage, etc... Some games even had different currencies for different regions. The reception by gamers was always negative. People didn't want to spend their time micromanaging currency, they wanted to spend their time playing the game. Since currency became simplified and standardized, I think most video game writers just never thought about the currency as something to make quests over.
Let's be real though. You don't get quests about coin clippers because 95% if people still don't even know it was a thing. It's not really taught anywhere except antisemitic instagram feeds.
Originally, Goblins (Kobolds) were German house/workplace spirits who would cause mischief or good fortune, depending on how they were treated.
Before that, a group of tiny trickster people called "the kobolos" stole something from Hercules in Greek myth.
(Sorry for the tangent, your comment reminded me that goblins used to be spirit-like at one point)