My issue with contemporary Fantasy is that "fantasy" has been completely ripped out of it.
"Fantasy" writers simply copy-paste what is currently popular within the genre. They copy-paste without actually understanding any intricacies.
For example, every "Fantasy" RPG writer cannot be bothered to make up his own fictional currency or make up his own fictional species, and thus gold coins and the Tolkien species line up will be copy-pasted until morale improves.
Fun Fact: In the original Tolkien stories, the baseline Orc is actually physically WEAKER than a Human but stronger than a Dwarf.
And yet contemporary "Fantasy" portrays Orcs as being muscular tanks, because that is how pop culture views them. In the original Tolkien stuff, only the Uruk-hai, the elite orcs, are meant to be muscular tanks, but "Fantasy" writers are just mindless copy-paste retards, so they do not know that.
Which brings me back to gold coins: Because the writers just copy paste, they do not consider the intricate ramifications of using gold coins as currency.
Gold is valuable, (((people))) will thus clip them so they can have a tiny supply of gold that will add up to a large sum if enough coins are clipped.
Historically, gold coins, silver coins, and even copper coins all got clipped by (((people))) because of this.
And yet, I have seen almost ZERO fantasy writers even MENTION coin clipping, yet alone include a mission where the player-characters can hunt down coin clippers. (Or become coin clippers, as an option for evil player-characters)
The only fantasy writer I have seen mention coin clipping in his made-up world is George Martin, which is ironic, to say the least.
https://www.jewishnews.co.uk/game-of-thrones-creator-george-r-r-martin-discovers-hes-22-percent-jewish/
Rant over.
TLDR: Most "Fantasy" writers lack creativity or historical knowledge and instead copy paste everything from pop-culture with 0 philosophical tact, to the point where I suspect the writers are actually chinks, indians, or ai.
There were games 20+ years ago that had currency with weight, with fake currency you could be duped by and brigands that could steal your currency when you tried transporting it or keeping it in your storage, etc... Some games even had different currencies for different regions. The reception by gamers was always negative. People didn't want to spend their time micromanaging currency, they wanted to spend their time playing the game. Since currency became simplified and standardized, I think most video game writers just never thought about the currency as something to make quests over.
Let's be real though. You don't get quests about coin clippers because 95% if people still don't even know it was a thing. It's not really taught anywhere except antisemitic instagram feeds.