Spores are produced in massive numbers, billions per mushroom, typically located on ridges underneath the cap, designed to maximize exposure to air.
Many mushrooms don't just passively wait for wind. They actively shoot spores into moving air where the wind current can disseminate the spore for great distances.Even gentle air currents can carry them hundreds of feet to many miles away.
But what about environments where there's no wind? Glowing mushrooms in caves and many other fungi in stillair environments do not rely on wind for spore dispersal.
Bioluminescence plays a fascinating indirect role in this process by attracting specific animals and insects that act as spore carriers in places where passive air movement is almost non-existent.
Nocturnal flying and crawling insects are drawn to the light in these otherwise pitch black environments, landing on the glowing mushroom, picking up sticky spores on their bodies, then flying or crawling to another glowing colony elsewhere in the cave system, depositing the spores when they land again. This turns the insects into the functional equivalent of pollinators, but for fungal spores.
In forests, wind is reliable, so most mushrooms are dull colored and release spores into the air currents. In deep caves, wind is negligible. Emitting even a faint green light turns a completely dark environment into a beacon that recruits mobile animals to do the dispersal work that wind would otherwise perform.
Studies on New Zealand's glowworm caves and Brazilian caves show dramatically higher insect visitation rates to glowing versus non-glowing fruing bodies. Bioluminescence doesn't move the spores itself. It lures the insects that do the moving, effectively replacing wind as the primary agent of long distance spore propagation in cave ecosystems.
And the deeper the cave, the less air flow and the more likely one will run into bioluminescent habitats.
That said, entering many deep cave systems is either formally forbidden, heavily restricted, or effectively impossible for the general public. In some cases, one can obtain a permit, but only after rigorous vetting, and often times following a strict quota of only a few entries per year. Some caves in the caucuses, Crimea, or near borders are inside restricted areas. Certain caves in China and North Korea are state secrets or inside closed military zones.
In Mexico, the US Southwest, Australia, and Papa New Guinea, the deepest or most significant caves are on private ranches or indigenous territory and entry is denied. Of the roughly 100 cave systems deeper than a thousand meters and thousands of significant unexplored wild caves, fewer than 10 or 15 are openly accessible to experienced recreational cavers without special permits. The vast majority of the world's most spectacular or scientifically important deep caves are either completely closed or so heavily restricted that only a tiny number of people ever see them.
Which makes the world's legends regarding inner earth habitats such as Agartha, Shambala, or Asgard even more mystical.
Numerous cultures worldwide have ancient traditions describing literal physical Underground kingdoms or advanced civilizations dwelling in vast inhabited cavern systems beneath the earth's surface, often portrayed as real places accessible via hidden entrances rather than purely symbolic or spiritual realms. These include the Celtic people with fairy realms and mounds leading to underground palaces, Hindu and Indian epics populated with subterranean naga and realms inhabited by serpent beings. Various Native American tribes such as Hopy legends of emerging from beneath the Grand Canyon, Lakota and other plains tribes, stories of cavern dwelling ancestors, Amazonian indigenous groups describing vast lighted cities, 15 or 20 levels underground guarded by entrances in the jungle. Germanic and Norse mythology concerning the literal underground realms of dwarves and dark elves.
Aspects of Greek mythology that interpret Hades as a physical subterranean kingdom beyond the purely afterlife interpretation.
Certain Inuit traditions with tales of a warm lighted inner earth inhabited by giant people. some Chinese legends that speak of underground dragon palaces, Andian and pre-Colombian South American cultures with tales of inner earth refuges during cataclysms and subterranean cities of the Chimu Irish and Scottish Gaelic folklore of extensive hollow hill kingdoms of the Tuta the Danit and other beings and Mongolian and Central Asian step people as well as Tibetan and Buddhist traditions regarding the hidden kingdoms of Shambala and Agartha located inside of the earth.
It is implied that the inner earth is not merely physical habitat, but an inverted spiritual realm where higher beings dwell. The energy called vril is simultaneously a physical force and a psychic power akin to condundalini odic force orqi and other esoteric systems.
The subterranean world mirrors the hierarchy of spiritual plains. The deeper you go physically, the higher you ascend spiritually. In the book, the Verillia civilization or inner earth dwellers represent an earlier branch of humanity that retreated inward both geographically and spiritually and achieved god-like powers. This theme of going inward to attain higher states of conscious awareness was also mirrored by the author of the book stalking the wild pendulum by its bentov a checklist ofborn scientist inventor and mystic.
Declassified files substantiate the CIA serious investment of tens of millions into programs like the Gateway Process and the Stargate Project. Bentov's biomedical model explained how meditation could tune the body like an antenna to access higher dimensions, enabling out-of body experiences and remote viewing as a mechanism for transcending spaceime and weaponizing psychic abilities for intelligence gathering and mind over matter effects. While Bentov's death was officially ruled an accident, rumors persist of CIA foul play to suppress his expected presentation regarding his God formula, a vibrational equation allegedly proving that reality is malleable.
Many mushrooms don't just passively wait for wind. They actively shoot spores into moving air where the wind current can disseminate the spore for great distances.Even gentle air currents can carry them hundreds of feet to many miles away.
But what about environments where there's no wind? Glowing mushrooms in caves and many other fungi in stillair environments do not rely on wind for spore dispersal.
Bioluminescence plays a fascinating indirect role in this process by attracting specific animals and insects that act as spore carriers in places where passive air movement is almost non-existent.
Nocturnal flying and crawling insects are drawn to the light in these otherwise pitch black environments, landing on the glowing mushroom, picking up sticky spores on their bodies, then flying or crawling to another glowing colony elsewhere in the cave system, depositing the spores when they land again. This turns the insects into the functional equivalent of pollinators, but for fungal spores.
In forests, wind is reliable, so most mushrooms are dull colored and release spores into the air currents. In deep caves, wind is negligible. Emitting even a faint green light turns a completely dark environment into a beacon that recruits mobile animals to do the dispersal work that wind would otherwise perform.
Studies on New Zealand's glowworm caves and Brazilian caves show dramatically higher insect visitation rates to glowing versus non-glowing fruing bodies. Bioluminescence doesn't move the spores itself. It lures the insects that do the moving, effectively replacing wind as the primary agent of long distance spore propagation in cave ecosystems.
And the deeper the cave, the less air flow and the more likely one will run into bioluminescent habitats.
That said, entering many deep cave systems is either formally forbidden, heavily restricted, or effectively impossible for the general public. In some cases, one can obtain a permit, but only after rigorous vetting, and often times following a strict quota of only a few entries per year. Some caves in the caucuses, Crimea, or near borders are inside restricted areas. Certain caves in China and North Korea are state secrets or inside closed military zones.
In Mexico, the US Southwest, Australia, and Papa New Guinea, the deepest or most significant caves are on private ranches or indigenous territory and entry is denied. Of the roughly 100 cave systems deeper than a thousand meters and thousands of significant unexplored wild caves, fewer than 10 or 15 are openly accessible to experienced recreational cavers without special permits. The vast majority of the world's most spectacular or scientifically important deep caves are either completely closed or so heavily restricted that only a tiny number of people ever see them.
Which makes the world's legends regarding inner earth habitats such as Agartha, Shambala, or Asgard even more mystical.
Numerous cultures worldwide have ancient traditions describing literal physical Underground kingdoms or advanced civilizations dwelling in vast inhabited cavern systems beneath the earth's surface, often portrayed as real places accessible via hidden entrances rather than purely symbolic or spiritual realms. These include the Celtic people with fairy realms and mounds leading to underground palaces, Hindu and Indian epics populated with subterranean naga and realms inhabited by serpent beings. Various Native American tribes such as Hopy legends of emerging from beneath the Grand Canyon, Lakota and other plains tribes, stories of cavern dwelling ancestors, Amazonian indigenous groups describing vast lighted cities, 15 or 20 levels underground guarded by entrances in the jungle. Germanic and Norse mythology concerning the literal underground realms of dwarves and dark elves.
Aspects of Greek mythology that interpret Hades as a physical subterranean kingdom beyond the purely afterlife interpretation.
Certain Inuit traditions with tales of a warm lighted inner earth inhabited by giant people. some Chinese legends that speak of underground dragon palaces, Andian and pre-Colombian South American cultures with tales of inner earth refuges during cataclysms and subterranean cities of the Chimu Irish and Scottish Gaelic folklore of extensive hollow hill kingdoms of the Tuta the Danit and other beings and Mongolian and Central Asian step people as well as Tibetan and Buddhist traditions regarding the hidden kingdoms of Shambala and Agartha located inside of the earth.
It is implied that the inner earth is not merely physical habitat, but an inverted spiritual realm where higher beings dwell. The energy called vril is simultaneously a physical force and a psychic power akin to condundalini odic force orqi and other esoteric systems.
The subterranean world mirrors the hierarchy of spiritual plains. The deeper you go physically, the higher you ascend spiritually. In the book, the Verillia civilization or inner earth dwellers represent an earlier branch of humanity that retreated inward both geographically and spiritually and achieved god-like powers. This theme of going inward to attain higher states of conscious awareness was also mirrored by the author of the book stalking the wild pendulum by its bentov a checklist ofborn scientist inventor and mystic.
Declassified files substantiate the CIA serious investment of tens of millions into programs like the Gateway Process and the Stargate Project. Bentov's biomedical model explained how meditation could tune the body like an antenna to access higher dimensions, enabling out-of body experiences and remote viewing as a mechanism for transcending spaceime and weaponizing psychic abilities for intelligence gathering and mind over matter effects. While Bentov's death was officially ruled an accident, rumors persist of CIA foul play to suppress his expected presentation regarding his God formula, a vibrational equation allegedly proving that reality is malleable.