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"games r 4 fags lmao" ok grandpa video games are all 99% of the younger generation care about. People want to shoot niggers in Doom. People want games that aren't kiked jew shit.

With the help of AI I learned python. It's better than having it write python for me and it's better than GML I learned as a kid. I'm making something. You should too. Yes, you, the man reading this.
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57 comments:
11
alele-opathic on scored.co
1 day ago 11 points (+0 / -0 / +11Score on mirror )
Excellent take.

Modern bots are a bit of an strong discriminant on intelligence - they make the smart among us *oh god so much smarter*, while the morons will find them yet another crutch to learn on (and, as we will likely see over the next year or two, this will result in their becoming even dumber).

You used LLMs to learn python, and are making great games. Salutations and commendations - that is peak bot usage. You first improved yourself, and are now applying the new things you've learned.

Watch the people who come in here to shit on you, then make a 'fair' guess which side of the bot/IQ discriminant they fall on.
10
ColloidalUranium on scored.co
1 day ago 10 points (+0 / -0 / +10Score on mirror ) 1 child
In my experience the younger generations don't care about games nearly as much as millienalials did as children. They usually just play fortnite or Minecraft and that's about it. They sure as hell aren't digging into indie games looking for something based.
zk3hf9dB on scored.co
1 day ago 3 points (+0 / -0 / +3Score on mirror ) 1 child
This. My kids haven't bought games for a long time now. They are all playing old games, even games I played as a kid.
Cstriker04 on scored.co
1 day ago 1 point (+0 / -0 / +1Score on mirror )
I'm glad you kept your kids from getting addicted to gachashit, that makes them better than average.
WhitemaleHH on scored.co
1 day ago 7 points (+0 / -0 / +7Score on mirror ) 1 child
Same as books. Hard to get funding for a based game. If you go indie and low budget you still need a store willing to sell it or an online platform for downloads. Both gatekeep. I imagine its not impossible, but extremely difficult.
WeedleTLiar on scored.co
1 day ago 4 points (+0 / -0 / +4Score on mirror )
Does it need to sell?

Newgrounds will host pretty much anything. Anyone remember GameHippo? Hundreds of freeware PC games. I don't mind playing little 15-30 minute games if they're based.

The question is, are you making games for profit, or to make games?
el_hoovy on scored.co
1 day ago 6 points (+0 / -0 / +6Score on mirror ) 2 children
i've been making one since February. started with an angel investor and 2 others, we recently hired a generalist to speed development

i fear a scenario like ours is very rare, though. we are all in low cost of living areas living down to the bone so our investor can even afford us, himself being just an AAA programmer who thinks we're too talented not to make games.

if you live in America where rent starts at $2000 it is nearly hopeless. games make negative money until they release (i have spent more than a salary on source libraries for sound design, for example) and any game worth anything is going to take a year at least of hard work, more than 8 hours a day. you can make bullshit like Megabonk in 2 months and hope to get lucky but you may as well play the casino and waste less time.
WeedleTLiar on scored.co
1 day ago 4 points (+0 / -0 / +4Score on mirror ) 1 child
>i have spent more than a salary on source libraries for sound design, for example

This is another thing we need: open source libraries and tools

The problem with the current iteration of open source projecrs is that they're full of faggots. We need a parallel pipeline (taking their useable code where appropriate) that is resilient to Jewry; no committees, no policies, no compromise. The author does what he likes and if you have a problem, fork it.
el_hoovy on scored.co
1 day ago 1 point (+0 / -0 / +1Score on mirror )
sorry, i meant libraries of sound, as in recordings. paying 179 dollars for 20gb+ of real explosions in an actual abandoned soviet city recorded with 10 mics each (each itself upwards of 500 dollars) for example is really good value, i wouldn't wish those to be free because there'd be way less of them out there.
IGOexiled on scored.co
1 day ago 3 points (+0 / -0 / +3Score on mirror ) 1 child
> (i have spent more than a salary on source libraries for sound design, for example)

Back in my day we bought a $1.99 microphone from radio shack and banged our own sound effects in the garage.

Anyway, next time you're going to throw money in the toilet, hit me up I can waste it cheaper.
el_hoovy on scored.co
1 day ago 6 points (+0 / -0 / +6Score on mirror )
i think you don't understand the time, objects, areas, microphones, and processing required to get high-quality sound. if you are happy with 1995 RPG samples that's your prerogative, and you can argue against the idea all you want and pretend more fidelity somehow means less artistic value (it doesn't), but if you want to reach people today you actually have to put in the work to match the popular stuff.

nobody will play a quirky RPG maker game about being an SS officer that uses old 1920s hollywood samples like they play one of the new CODs where it took 200 total manhours to make the animations and sounds for one single gun's reload. frankly though that's not even why i do high-fidelity sound design, i just do it because i like it.
NiggerWithAForklift on scored.co
1 day ago 5 points (+0 / -0 / +5Score on mirror )
Dude thats awesome
PurestEvil on scored.co
1 day ago 5 points (+0 / -0 / +5Score on mirror )
I actually am. But it's a little more complicated.

It's space combat/exploration game, and directed at being successful. It's not a meme where you blast chimping niggers... it's a bit more subtle. To do the entire project is of extreme difficulty, and it is meant to be a deep, qualitative game. Many novel mechanics never seen before.

But about the lore, the lore is essentially all White people managed to depart from Earth, the remaining shitskins and jews stayed there, and copied left-behind European technology over a century. While these White people found a new home world, the army of subhumans spread like a locust across the galaxy, and also found them. Of course they wanted to land on that new planet, maybe even start the parasitism anew, to get into their pants in a sleazy, disgusting way. So they got blasted by massive planetary defensive systems. Their shuttles, their ships - everything was just annihilated in an instant. It was clear to the Whites that there cannot be peace as long as these subhumans exist - so the total extermination of all subhumans became necessary.

All they have is inferior, outdated technology, so all they can do is to bother the Whites, while they get mowed down. Still challenging of course, but players can 1v10+ them.

All players play as Whites. Niggers don't exist, faggotry has been cured. When players advance to subsequent galaxies, which is late-game activity, they will meet aliens. All aliens are hostile and see humans as invaders. Which they are.

The underlying idea is that xenophobia in every sense is the most reasonable stance. It permeates the entire universe - it is self-evident. It's possible that aliens had similar problems as the humans with parasitic, aggressive subhumans, but they've already long *solved* it.

It is meant to resemble Helldivers 2 and Starship Troopers in the sense that it's humans together vs hostiles. And for its message to be successful, the game needs to get good.
zk3hf9dB on scored.co
1 day ago 5 points (+0 / -0 / +5Score on mirror ) 2 children
Why not?

I am running a restaurant that is providing jobs to young white males. I want them to learn the business so that they can run their own restaurant when they get a little older.

I am also running a farm using regenerative agriculture techniques. I should be selling flocks with livestock guardian dogs this year, which can be a valuable money-maker for people who have access to land but not much in the way of other assets. Meaning, if you can lease some pasture land, you can buy my flocks with guardian dogs, setup the fencing, and begin doing regenerative ag for yourself. I calculate you should end up making around $200-$250 NET per ewe each year.

My kids are getting married and I'm trying to make sure they get started in the best direction. My son is looking for an apartment to move into after he gets married, and I'm trying to convince him to live on my land for next to nothing rent so that he can save his money to build his own family's future.

At the same time, I am making educational content for people who didn't or won't go to college so that they can have the same education I had without getting indoctrinated in communism. Someone needs to be able to calculate trajectories on the fly after all.
redkrab on scored.co
1 day ago 1 point (+0 / -0 / +1Score on mirror ) 1 child
how to access that content??
zk3hf9dB on scored.co
1 day ago 2 points (+0 / -0 / +2Score on mirror )
Look for these youtube guys and internet presences:

Gabe Brown

Joel Salatin

Greg Judy

Greg Judy is the one that advocates for sheep & cattle

Joel Salatin talks about how to get a farm profitable

Gabe Brown took a functional farm and made it regenerative and grows corn without fertilizer now on thousands of acres in ND
Cstriker04 on scored.co
1 day ago 0 points (+0 / -0 ) 1 child
If you're telling the truth, good. You still have the free time to make a basic Megaman ripoff about shooting niggers.
zk3hf9dB on scored.co
1 day ago 0 points (+0 / -0 )
Make a tutorial I'll try. I can only give you about 3 hours a week though
genesisSOC on scored.co
1 day ago 4 points (+0 / -0 / +4Score on mirror )
I am. It's a JRPG that tells a story of how jews are bad and subvert everything, but appeals to normies first by saying holocaust real and White man bad then slowly you investigate all the evils jews have done including but not limited to poisoning wells, vaccines, and child blood sacrifices, then get betrayed by them for serving them which forces you to see the truth and hate them, then fight against them.
kensai on scored.co
1 day ago 4 points (+0 / -0 / +4Score on mirror )
I tried to make games about 10 years ago as a solo dev while working full time using unreal engine. This was before LLMs, and to be honest I burned out just as I learned all I needed to actually hit the ground running.

It was a bit chaotic for me, I jumped around a lot learning different elements.

Some of my learnings:
1. You cant be a master of everything. Leverage your strengths. Buy some packages of things that will be time sinks. Ie skyboxes, weather pattern modules etc. Textures and so on.
2. Design design design. First spend a lot of time on design, just pencil and paper, maybe some paper craft. You have to create the core mechanic that will be fun. Everything else is window dressing.
3. Stay away from story games. You do not have the man power to create a big RPG. T
Focus on non story based games wrapped around a fun and addictive mechanic. Doesn't have to be flappy bird, think between flappy bird and the first DOTA. Thats your lane.
4. No scope creep. Thats what killed me. I kept finding new cool things along the way and would get distracted. This is also because I was still dancing around exactly what I was going to build.
5. The core mechanic should be fun with guns and avatars available for free with levels built using the gray and white base material. This is so key. You do not go past this point unless you have something you would play a lot. For example, if youre building a game where cartel try to smuggle people across the border and border patroll tries to stop and detain or kill them then the bushes and skybox and desert color and atmosphere all dont matter. Ehat matters is how fun the rounds are kind of like counterstrike. Also level design. If its a shooter (hope not) its all about level design, almost all of it.
AndurilElessar on scored.co
1 day ago 4 points (+0 / -0 / +4Score on mirror ) 1 child
>ok grandpa video games are all 99% of the younger generation care about.

Gaming is a fun hobby. Hobbies are meant to fill your free time aside from your normal occupation. They're not meant to dominate your every waking moment. The problem is younger generations have made it their sole endeavor in life.

I grew up with video games and have enjoyed them my entire life. That doesn't mean I think it's a good idea for my children (or young people in general) to waste away their youth in pursuit of something that is ultimately not going to give them any true fulfillment in life.

What I mean to say is... Unless they are going to pursue a career in game development, it's not justified to spend so much time frivolously. Feel free to call this the "boomer take." Sure. That's fine. It's also the reality of what's occurring.
Cstriker04 on scored.co
1 day ago 0 points (+0 / -0 ) 1 child
Anything negative you can say about games is true of all creative hobbies, including music, paint, sculpture, and more.
AndurilElessar on scored.co
1 day ago 2 points (+0 / -0 / +2Score on mirror ) 1 child
Such a cope. No. Not even close.
Cstriker04 on scored.co
1 day ago 1 point (+0 / -0 / +1Score on mirror ) 1 child
Hurr durr why waste hours learning guitar

Hurr durr why waste hours learning to paint

Hurr durr music is shit these days anyway and I do nothing about it because I huff copium and think the overabundance of enemy art will make people hate the enemy.

That's you. That's what you are. Lazy.
AndurilElessar on scored.co
1 day ago 2 points (+0 / -0 / +2Score on mirror )
I clearly made a distinction in my comment between doing nothing but playing video games and learning the craft of videogame design as a profession. Which is just not a reality for most of the zombies currently, constantly plugged in. They aren't going to suddenly switch from being consumers to capable creative video game designers.

Simply, mindlessly consuming video games leads to creating nothing. Nothing tangible. Not even a lasting memory of something substantial or beneficial. Unlike when learning to write or play music. Or learning to paint or sculpture.

You are childishly trying to maintain these inaccurate conflations and false equivalency.. And it's pretty obvious why. You want to be told it's okay to waste your life away playing video games. It isn't.

dudebro on scored.co
1 day ago 3 points (+0 / -0 / +3Score on mirror )
Great mindset. Even if it's an indie game or two, the demand is out there for the person brave enough to supply it.
PurestEvil on scored.co
1 day ago 3 points (+0 / -0 / +3Score on mirror )
Aside, you need to learn programming properly. Trust me that LLMs have limits for their usefulness. I use them the best way possible, which only a minority of people do, and still, they turn out disappointing quite often.

You NEED to learn to code. C# or C++, and use a game engine. I use C# and Unity. My project has 150000 lines of code, and I wrote 100000+ more for other things.

LLMs cannot do the actually difficult parts of what you code. They can't structure your project, they can't give you proper instructions without knowing the existing context, you cannot give it all the context it needs every time, and when it comes to debugging, you need to do it yourself anyway.

Recently it took me a whole day to figure out how to do some simple animation because Gemini didn't help. Do you know what would have? A good 30 minute video tutorial. At the end it was *me* who found the issue, and it was an issue of me not properly understanding it and relying on the LLM too much.
BlippiIsAPedo on scored.co
1 day ago 3 points (+0 / -0 / +3Score on mirror )
Thanks bro. Keep up the good work. Why am I not? Well i am raising quite a few young kids right now. So make the games they will play
AuslanderRaus on scored.co
1 day ago 3 points (+0 / -0 / +3Score on mirror )
Strongly agree. Art in its various forms is highly influential. Our ideology is based on natural law and is strong despite having a tiny footprint in the arts. I believe time invested to spread our views through it would be very successful
ScallionPancake on scored.co
1 day ago 2 points (+0 / -0 / +2Score on mirror )
I’m actually in the process of trying to do so. I’m just saving up the capital to start a game studio.
Stephen_Latimer on scored.co
1 day ago 2 points (+0 / -0 / +2Score on mirror ) 1 child
I dabble in it a little, mainly python+panda3d. Python is easy to pick up and has a lot of pre-fab stuff that is easy to import and get working. Problems are easily searchable. I went with panda3d because it includes almost everything I needed so I didn't have to find and wrap my head around more packages. I figure with the tools we have today, one guy ought to be able to pull off something that took maybe 10-15 guys to make in the mid to late 1980s. I am nowhere near the point of having anything to show off yet though, its hard work and I have a day job and kids.
WeedleTLiar on scored.co
1 day ago 2 points (+0 / -0 / +2Score on mirror )
>I figure with the tools we have today, one guy ought to be able to pull off something that took maybe 10-15 guys to make in the mid to late 1980s.

This is a good point; we are completely saturated with AAA titles. I'm totally fine with playing a good, based, game that only lasts a few hours, if the price is right.
Sayori on scored.co
1 day ago 2 points (+0 / -0 / +2Score on mirror )
[They exist in some capacity now,](http://www.dominagame.com) but there's a drought for sure.
JanxyJet on scored.co
1 day ago 2 points (+0 / -0 / +2Score on mirror ) 1 child
Why aren't there? Messaging matters more than money, to pep that don't have to worry about money. I'm OK with being called a bad person, to not pay for junk, and get into my backlog.

Why am I not? Lack of time energy, and talent.
Cstriker04 on scored.co
1 day ago 1 point (+0 / -0 / +1Score on mirror )
If you lack time, energy, and talent, make a simple game. Something that looks like it belongs on the SNES or old Newgrounds flash games. 1 hour long or less. Focus on the primary gameplay loop.
Hullohoomans on scored.co
1 day ago 2 points (+0 / -0 / +2Score on mirror ) 1 child
I want kids to be so repulsed by games and the conditions that have created such a deluge of garbage that they smash their consoles against the sidewalk and pick up actual guns.
Cstriker04 on scored.co
1 day ago 0 points (+0 / -0 )
Music is already like that. Doesn't help.
IGOexiled on scored.co
1 day ago 1 point (+0 / -0 / +1Score on mirror ) 1 child
Okay, you can make the pixels dance. To what end?

*You want to build your own quick time event and see if you can mash F? You want to build a logic physics puzzle? You want mouse-control twitch reflex exercises, and precise clicking? You want to animate a dream you had so that other people can experience it? Run a maze?*

Now that you can code, don't you see how limiting the idea of 'games' is? You can write so much bigger software than a mere *game*. The universe has opened its butthole for your enjoyment. Feast on the corn.
WeedleTLiar on scored.co
1 day ago 4 points (+0 / -0 / +4Score on mirror ) 1 child
Yeah, games would be nice, but we need infrastructure; forums, web hosts, even ISPs that don't bow to Jews.
Cstriker04 on scored.co
1 day ago 1 point (+0 / -0 / +1Score on mirror )
If only gab.ai had an itch.io of its own.

I suppose the game files can be sold on based Patreon alternatives for now.
OftenWrong on scored.co
1 day ago 1 point (+0 / -0 / +1Score on mirror )
use claude and double check, I mean double check and add notes to critique not just read for bugs, the code.
deleted 1 day ago 0 points (+0 / -0 ) 1 child
OttomanJannisary on scored.co
1 day ago 1 point (+0 / -0 / +1Score on mirror ) 1 child
Not only that but making a game is extremely fucking difficult. I took a game design class in highschool and I wanted to air out the room everytime I entered inside it. It was probably the hardest non-elective class I ever took.
deleted 1 day ago 0 points (+0 / -0 )
Tourgen on scored.co
1 day ago 0 points (+0 / -0 )
coding a game is actually the easiest part.

here's what you need to be getting good at. 1) networking with people, making contacts, getting good at interpersonal coms with strangers 2) learn how money works, who has it, how to keep it and grow it once you get it. 3) marketing. no one is going to care about your shitty 'based' game because no one will know it exists. learn how to address that problem.

and finally, 4) art. learn to draw, make music, design a fun environment, learn how colors work, learn how visual composition works. Again, sperging away your life in python code is the #1 easiest part of making a game.
deleted 1 day ago 0 points (+0 / -0 )
deleted 1 day ago 0 points (+0 / -0 )
KyleIsThisTall on scored.co
1 day ago 0 points (+0 / -0 )
Because we actually have to work instead of make games in our parent's (singular) basement.
NoodlesMcGee on scored.co
15 hours ago 0 points (+0 / -0 )
I tried my hand at game dev, found I just didn't have the time with a full time job and a house and a family to take care of. Had an idea for a 2d top down isometric arpg. Doing all the artwork for the sprites and in game assets and environments just proved to be too time consuming. I'm not an artist so learning how to do good sprite work just took 95% of my working time so I gave up. I would enjoy working on a game as part of a team. I can do coding and world/map design and also music. If you'd like help with your project let me know.
the-new-style on scored.co
5 hours ago 0 points (+0 / -0 )
Well done and that, so I'm not going to be negative about it. As someone who's been coding for 45 years, I wish you well

https://www.dataorienteddesign.com/
-9
OttomanJannisary on scored.co
1 day ago -9 points (+0 / -0 / -9Score on mirror ) 4 children
just spend your entire life learning to code to make a shitty game bro!
TrashWolf on scored.co
1 day ago 8 points (+0 / -0 / +8Score on mirror )
Lmao it should only take a white man a year at most.
el_hoovy on scored.co
1 day ago 8 points (+0 / -0 / +8Score on mirror )
it might take an indian a whole life to learn how to write Hello World but if you're even 50% White you should be able to learn even a close-to-metal language like C++ in maybe six months of messing around. the hard part is finding the time and money to spend so much time working on a game, not literally learning how.
ImBillCurtis on scored.co
1 day ago 6 points (+1 / -0 / +5Score on mirror ) 1 child
Hi JIDF
WeedleTLiar on scored.co
1 day ago 5 points (+0 / -0 / +5Score on mirror ) 1 child
Worse: muzzie fuckboi
OttomanJannisary on scored.co
1 day ago 0 points (+0 / -0 )
I'm not even religious you stupid faggot
Cstriker04 on scored.co
1 day ago 1 point (+0 / -0 / +1Score on mirror )
You're gay. It took me a few hours to learn everything because I am white.
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