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62
I Believe Him (media.scored.co)
posted 1 year ago by USSDefiantJazz on scored.co (+0 / -0 / +62Score on mirror )
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PurestEvil on scored.co
1 year ago 1 point (+0 / -0 / +1Score on mirror ) 1 child
I don't know how to get into it, but I don't think it's good to develop for some random corporation. The pay is rather bad (compared to "normal" software developer jobs) and the working conditions aren't on the better side either.

To practically get into game design one approach is (or maybe *was*) to learn the things needed to design games on your own. Programming is one aspect, 2D/3D art another, animations too. Then there are more actual game design related things like writing stories and dialogues, working out game mechanics and systems... but you shouldn't count on getting a job in those areas. How? You just download the software, eventually watch tutorial videos, and set your own goals which you do.

For me it was learning to code, and my first program was a calculator. It was a console program and the coding was horrible, but it was robust and had a neat feature. You could write "x² -4x + 16 = 4" and it gave you both values for x. It was a neat start, and after that I continued with Unity, which operates in 3D vector space. I was quite happy when I managed to move some object around via code. Later I made a camera script that also had its own special features. Now I am working on something that spans the observable universe.

If anything, "learning by doing" is core. Learning theory is a waste of time if you don't apply it. Only when you apply things you'll develop an understanding and truly *learn* it.

Studying computer science or art (using said tools) might be another way... the "safer" way. There are even courses for game design explicitly. I don't trust them though.

Generally, if you want to get a job, you better show up with a demo that demonstrates your skills. That puts you far ahead in the list of applicants. And your main goal is to get started. From there on you'll acquire experience and can get better jobs.

I personally work on my own game. Thus I can do whatever the fuck I want. As an employee you are beholden to work on the ideas and plans of others, so if they want to push faggotry and niggers in the game, you'll have to comply. You'd also be bound to be in teams, so you cannot easily change things without coordinating with others. And if you have incompetent superiors or team mates, it sucks.

If you want to go this route, you NEED to acquire experience, skills and money. I worked 6 years as a dev, and I worked on my game in my free time, plus I got pretty good at coding. I always had this goal in mind and worked towards it for almost a decade now.
deleted 1 year ago 1 point (+0 / -0 / +1Score on mirror )
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