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Erase99 on scored.co
1 year ago3 points(+0/-0/+3Score on mirror)1 child
I hope you're successful. I've also got an idea for a game. But even with things like Steam and Gog, it's a long road from concept to completed product, huh?
1 year ago2 points(+0/-0/+2Score on mirror)1 child
Yeah, it's hard. The key is to make it realizable. I have to work with a lot of math, algorithms and systems, so while that is difficult, it can be done by a single person. A lot is already done. A future step will be to procedurally generate galaxies, which are distributed in a 3D-web like shape. To find fitting formulas for that shape will be challenging.
Ah, they have indeed 256 galaxies. But I don't know what shape it has. I planned the primary galaxy to be relevant for all starting players up to the late stage of the game. When they are sufficiently powerful in terms of equipment and ships, and also acquired the ability to travel from galaxy to another, they can enter subsequent ones. They are meant to be challenging, and they are populated by hostile aliens. The more they move away from the primary galaxy, the harder it gets, but also more rewarding. Also galaxies are meant to be visually and gameplay-wise different (different resources in type and quantity). Even if unrealistic, why not green, purple, or black stars for example? Maybe global effects even.
But think of other galaxies as something to be done much later, like an expansion to the game. And when they are done, it will reach the size of the observable universe, which may encompass millions of galaxies, 99.99%+ of which will never be visited by any player. The point however is that as players explore and spread out, they can discover new ones. So while at the beginning only 1 is relevant, in 2-6 months 2 are, and in 2 years 5-10 are.
The key is to make the result of procedural generation good, and I already have plans for that. I will make sure it won't be something sloppy and stale.
But think of other galaxies as something to be done much later, like an expansion to the game. And when they are done, it will reach the size of the observable universe, which may encompass millions of galaxies, 99.99%+ of which will never be visited by any player. The point however is that as players explore and spread out, they can discover new ones. So while at the beginning only 1 is relevant, in 2-6 months 2 are, and in 2 years 5-10 are.
The key is to make the result of procedural generation good, and I already have plans for that. I will make sure it won't be something sloppy and stale.