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posted 18 days ago by SNES_X on scored.co (+0 / -0 / +57Score on mirror )
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fvckface on scored.co
17 days ago 2 points (+0 / -0 / +2Score on mirror )
> *Career suicide is also likely.*

What about a late-war-era WW2 shooter that incorporates multiplayer, with matchmaking randomly assigning 50% of the users as Axis troops and 50% as Allied troops for each round?

Missions involve things like Axis powers securing critical military parts that need to be shipped from the work camps via rail while they are under attack by Allied ground forces with bomber support from above. Essentially, protect the work camp vs liberate the "death camp" objectives.

Then in the "death camp" maps there just happen to be things like: open/unlocked prisoner barracks, a maternity ward, a soccer field, a school, a swimming pool with diving boards, an orchestra, an entire theater complete with stage backdrops and props/costumes, a wooden door with paper-pulp seals covering the "gas chamber" that can be destroyed by hitting it with the butt of a rifle/melee, and of course lots of labor areas with sewing machines and mechanical-parts assembly lines.

Force some of the objectives to go through or into those areas. No need to do anything else, the player base will figure out how strange it is that all of those things are found at a "death camp" and it will become a talking point about the game without the game itself mentioning it or being clearly designed to showcase it.

The dev argument is, "we built the levels based on aerial maps, existing structures, captured war-time documentation, decrypted war-time communications, etc. for the sake of realism."
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