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HowDoYouTurnThisOn on scored.co
17 days ago11 points(+0/-0/+11Score on mirror)4 children
I’ve been a game dev for 30 years. I don’t recall a single project where we tried to educate anyone.
Many times I’ve pitched to my ‘anti-woke’ game dev colleagues the concept of a German concentration camp game. When the player realizes they can build swimming pools, ball courts, synagogues, music centers, brothels; they’ll think this is bullshit.. the education begins with pop up facts. If you want to progress to the ‘hard’ level; run it as a ‘death camp’. Try to hit those numbers the jews throw about. You’ll find it’s impossible to do. Here is your single crematorium, good luck. These were work camps, not death factories. So much education..
Of course, the devs think this is funny but all agree that there’s no money in it. Career suicide is also likely.
> Of course, the devs think this is funny but all agree that there’s no money in it. Career suicide is also likely.
It's not necessary to put your name to it. Do your work, patent it under an anonymous LLC in Montana, have your lawyer be your sole point of contact, publish the game online and let whatever money there is roll in. There's legal ways to monetize a project and protect your identity.
These fucking retard elites think everyone is like them. They need to think that. They know they're broken and worthless retards and all this bullshit is just to generate an excuse for their perversions and subversions.
What about a late-war-era WW2 shooter that incorporates multiplayer, with matchmaking randomly assigning 50% of the users as Axis troops and 50% as Allied troops for each round?
Missions involve things like Axis powers securing critical military parts that need to be shipped from the work camps via rail while they are under attack by Allied ground forces with bomber support from above. Essentially, protect the work camp vs liberate the "death camp" objectives.
Then in the "death camp" maps there just happen to be things like: open/unlocked prisoner barracks, a maternity ward, a soccer field, a school, a swimming pool with diving boards, an orchestra, an entire theater complete with stage backdrops and props/costumes, a wooden door with paper-pulp seals covering the "gas chamber" that can be destroyed by hitting it with the butt of a rifle/melee, and of course lots of labor areas with sewing machines and mechanical-parts assembly lines.
Force some of the objectives to go through or into those areas. No need to do anything else, the player base will figure out how strange it is that all of those things are found at a "death camp" and it will become a talking point about the game without the game itself mentioning it or being clearly designed to showcase it.
The dev argument is, "we built the levels based on aerial maps, existing structures, captured war-time documentation, decrypted war-time communications, etc. for the sake of realism."
Many times I’ve pitched to my ‘anti-woke’ game dev colleagues the concept of a German concentration camp game. When the player realizes they can build swimming pools, ball courts, synagogues, music centers, brothels; they’ll think this is bullshit.. the education begins with pop up facts. If you want to progress to the ‘hard’ level; run it as a ‘death camp’. Try to hit those numbers the jews throw about. You’ll find it’s impossible to do. Here is your single crematorium, good luck. These were work camps, not death factories. So much education..
Of course, the devs think this is funny but all agree that there’s no money in it. Career suicide is also likely.
It's not necessary to put your name to it. Do your work, patent it under an anonymous LLC in Montana, have your lawyer be your sole point of contact, publish the game online and let whatever money there is roll in. There's legal ways to monetize a project and protect your identity.
These fucking retard elites think everyone is like them. They need to think that. They know they're broken and worthless retards and all this bullshit is just to generate an excuse for their perversions and subversions.
What about a late-war-era WW2 shooter that incorporates multiplayer, with matchmaking randomly assigning 50% of the users as Axis troops and 50% as Allied troops for each round?
Missions involve things like Axis powers securing critical military parts that need to be shipped from the work camps via rail while they are under attack by Allied ground forces with bomber support from above. Essentially, protect the work camp vs liberate the "death camp" objectives.
Then in the "death camp" maps there just happen to be things like: open/unlocked prisoner barracks, a maternity ward, a soccer field, a school, a swimming pool with diving boards, an orchestra, an entire theater complete with stage backdrops and props/costumes, a wooden door with paper-pulp seals covering the "gas chamber" that can be destroyed by hitting it with the butt of a rifle/melee, and of course lots of labor areas with sewing machines and mechanical-parts assembly lines.
Force some of the objectives to go through or into those areas. No need to do anything else, the player base will figure out how strange it is that all of those things are found at a "death camp" and it will become a talking point about the game without the game itself mentioning it or being clearly designed to showcase it.
The dev argument is, "we built the levels based on aerial maps, existing structures, captured war-time documentation, decrypted war-time communications, etc. for the sake of realism."
damn, what've you worked on? i'm a year into a 1.5 year project with a team and funding myself, would love to hear your story.