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PurestEvil on scored.co
8 days ago0 points(+0/-0)1 child
> you are stupid. I've been setting up email servers for 25 years now
So you've been doing menial IT grunt work for 25 years and call others stupid? Unlike you I haven't dedicated my life to the saint e-mail system. I am sure it would take a week for me to setup a proper e-mail server and get on your level.
> you can technically send email from that
That was my point. You know I just casually noticed it a decade ago when I created an e-mail backend, right? I don't know why that makes you go berserk over it.
> rendering your shitty spam server useless.
Well, imagine you have a bunch of pajeets, who manage to setup a "proper" e-mail server that is publicly registered, the same way as companies register theirs. Or just register with some random e-mail server and run their spam through those. And these pajeets have access to all sorts of assistance - I am sure they'd also easily get batches of phone numbers cheaply if they wanted to.
Here I can get a temporary phone number for ~10 dollars, which lasts for a year. They sure could get hundreds for cheaper, which only have to last a day (for registering the account).
> it's called ARIN, retard, and it's been around forever. look at that up too.
And? I have multiple e-mail accounts on multiple providers, and I never had to provide a phone number. So what the fuck is even your point with that?
Did you think you can impress me with this menial knowledge? You can literally get all necessary info from an LLM.
Remember that your point was this:
> Do you like when scammers can just create thousands and thousands of accounts to spam from?
Which is still utterly retarded. Only because they are barred (or having a slightly harder time) from creating spam accounts on ONE SINGLE e-mail provider (gmail), doesn't mean there aren't thousands of others which do not require one.
> yeah, menial grunt work for $10k - $200k per project on a weekend. Fucking loser money right there.
I didn't say it doesn't pay. First of all, in the US you get a lot of money thrown at you arbitrarily by corporations, even if you have no competence. There are many jobs that are outright ridiculous, yet they are paid generously. Most things are decided by incompetent committees. When I worked in Germany for 7 years, it was common knowledge that the leadership made bad decisions, but nobody spoke out because they got paid, and the leadership was extremely arrogant and fragile. They had one product which they ran from the beginning, 3 decades before, and everything else they tried failed, including trying to upgrading it from VB6 to C#. They make programs for lawyers and bureaucrats, who naturally are retarded, averse to novelty, have a lot of money to throw around and follow the status quo.
They paid me for 7 years, and the boss rejected 2 of my major projects, which were complete, without even looking at them. The first one involved ~5 other people, for 2 years, I worked on the core, and I was the one who understood the entire project. And they paid a LOT of employees, and still do, without any benefit to the company. One of my coworkers got demoted to customer support because he didn't deliver anything, even though he was big on *saying* how amazing he is. He got paid 2.5x times as much per hour as I did as freelancer (and his own brother too).
Also it is known that governments pay 10 as much for a fraction of output to contractors. It's more about accruing the credentials and portfolio to finesse these hordes of idiots than anything else.
I am just saying, good on you for successfully finessing them, but it says very little about your actual competence. I for one accrued enough savings from that job alone to last me for multiple years, so that I can work on my own project.
> I bet you couldn't find your ass with both hands because you are a dumbfuck
Do you want to know what I do? A space combat/exploration game. The player can traverse the observable universe containing practically infinite galaxies, filled with millions to billions of stars, each being solar systems containing planets, moons and sites. It has a multiplayer system that is basically novel tech, allowing a singular realm globally, while being extremely performant, minimizing server costs, and allowing multiple physical servers to stack easily, as to distribute the load. And the players are not in instances, they have free flight FTL.
I worked on RNGs - creating a program to create random RNG algorithms, evaluating them and then picking the best. I have a function designer, allowing me to combine and test functions to find ideal random distributions. I use procedural generation using my own RNG algorithms. My galaxies have a naturally appearing, spiral shape, which was difficult to achieve with procedural generation.
I have created an algorithm to create clouds with spheres. I use it for nebulae and asteroid fields. It can generate varying types of clouds, and the key was to work out the formula to have a 4th sphere be attached to 3 spheres that are in touch with each other, whereas all may have varying sizes. Yes, it is mathematically always possible.
The math and logic behind attributes and stats required me to calibrate them across multiple dimensions. They had to be feasible compared with each other, scale properly, be useful and meaningful. The scaling in general is required to work properly from the starting zone up to practical infinity. The difficulty and rewards increase as players move away from the origin point, meaning they can progress from one galaxy to the next.
I've already worked on sound design (and logic and math), 169 icons (2D, SVGs), 18 models (3D, for weaponry), and 35 prefab compositions from an asset (space ships, stations). I also created a performant firing prediction system and made sure weapons have a wide range of fire options (for me) to adjust. I also have drones, interceptors and escort ships, having their own AI.
And I have over 300 items, ships, weapons, traits, stations, etc. All their stats, attributes and traits were properly set, and the challenge was to create optimal systems that provide sufficient depth without being overly complicated. For example items have a quality level and semi-randomized attributes, but their types determined their general quality based progression. All of those may be crafted - yes, I also made a crafting system, with infinite scaling in mind.
What I am working on and have already done is beyond extreme difficulty. Currently I am doing something completely new every month, where I start from zero and have to become decent every time. When I do something that is impossible, for me it means it just takes a little more time.
If things go well and I can sell the game a lot, I can create a company with employees. With moderate success I can buy a house and continue to work on it or new projects. With failure I can at least slap it on my CV.
I did a third of the work on my game while working at the company. I wrote libraries in a way that they are general-purpose. My idiot coworkers didn't care to even look into it, to even consider the idea of having shared, reusable code, but guess what? I knew I myself would use it in the future for *my own* projects.
Well, that's the short version. Given this, do you really think the e-mail system would be hard for me to learn? To set up a fucking e-mail server? Do you have any idea how trivial that is to me? There is nothing to figure out, to develop, to fix - just follow the instructions. Just do the thing that has been done before correctly.
> They have no obligation to give you fucking free email.
And? But they do.
> Also, your FREE email is data mined. So you are a god damn moron.
I know. But it's useless to them. I am immune to advertisements. It's a number's game for them. They harvest the data of let's say 1000000, and from those they can get valuable (advertisable) information from maybe 100000. Maybe more. They can use Google and YouTube for providing directed advertisements, which has a high value to advertisers. And to whom do they want to sell the data anyway? Facebook? Twitter? Random advertisers?
Thanks to their own anti-spam measures, and my own efforts, I get 0 spam. Whatever information they have about me, which btw is automatically-algorithmically processed, is worthless, because I do not consume ANY advertisements. I just don't buy things. I do not care much about material things.
And they cannot connect anything dissident to me where it matters (like here) to relay to my country's government, as it is not censorious anyway. It's Hungary btw. They only get the mild dissidence.
So you've been doing menial IT grunt work for 25 years and call others stupid? Unlike you I haven't dedicated my life to the saint e-mail system. I am sure it would take a week for me to setup a proper e-mail server and get on your level.
> you can technically send email from that
That was my point. You know I just casually noticed it a decade ago when I created an e-mail backend, right? I don't know why that makes you go berserk over it.
> rendering your shitty spam server useless.
Well, imagine you have a bunch of pajeets, who manage to setup a "proper" e-mail server that is publicly registered, the same way as companies register theirs. Or just register with some random e-mail server and run their spam through those. And these pajeets have access to all sorts of assistance - I am sure they'd also easily get batches of phone numbers cheaply if they wanted to.
Here I can get a temporary phone number for ~10 dollars, which lasts for a year. They sure could get hundreds for cheaper, which only have to last a day (for registering the account).
> it's called ARIN, retard, and it's been around forever. look at that up too.
And? I have multiple e-mail accounts on multiple providers, and I never had to provide a phone number. So what the fuck is even your point with that?
Did you think you can impress me with this menial knowledge? You can literally get all necessary info from an LLM.
Remember that your point was this:
> Do you like when scammers can just create thousands and thousands of accounts to spam from?
Which is still utterly retarded. Only because they are barred (or having a slightly harder time) from creating spam accounts on ONE SINGLE e-mail provider (gmail), doesn't mean there aren't thousands of others which do not require one.
yeah, menial grunt work for $10k - $200k per project on a weekend. Fucking loser money right there.
> I am sure it would take a week for me to setup a proper e-mail server and get on your level.
I bet you couldn't find your ass with both hands because you are a dumbfuck
> I have multiple e-mail accounts on multiple providers, and I never had to provide a phone number. So what the fuck is even your point with that?
YES DUMBASS, These companies are trying to get rid of retards like you. They have no obligation to give you fucking free email.
Also, your FREE email is data mined. So you are a god damn moron.
I didn't say it doesn't pay. First of all, in the US you get a lot of money thrown at you arbitrarily by corporations, even if you have no competence. There are many jobs that are outright ridiculous, yet they are paid generously. Most things are decided by incompetent committees. When I worked in Germany for 7 years, it was common knowledge that the leadership made bad decisions, but nobody spoke out because they got paid, and the leadership was extremely arrogant and fragile. They had one product which they ran from the beginning, 3 decades before, and everything else they tried failed, including trying to upgrading it from VB6 to C#. They make programs for lawyers and bureaucrats, who naturally are retarded, averse to novelty, have a lot of money to throw around and follow the status quo.
They paid me for 7 years, and the boss rejected 2 of my major projects, which were complete, without even looking at them. The first one involved ~5 other people, for 2 years, I worked on the core, and I was the one who understood the entire project. And they paid a LOT of employees, and still do, without any benefit to the company. One of my coworkers got demoted to customer support because he didn't deliver anything, even though he was big on *saying* how amazing he is. He got paid 2.5x times as much per hour as I did as freelancer (and his own brother too).
Also it is known that governments pay 10 as much for a fraction of output to contractors. It's more about accruing the credentials and portfolio to finesse these hordes of idiots than anything else.
I am just saying, good on you for successfully finessing them, but it says very little about your actual competence. I for one accrued enough savings from that job alone to last me for multiple years, so that I can work on my own project.
Do you want to know what I do? A space combat/exploration game. The player can traverse the observable universe containing practically infinite galaxies, filled with millions to billions of stars, each being solar systems containing planets, moons and sites. It has a multiplayer system that is basically novel tech, allowing a singular realm globally, while being extremely performant, minimizing server costs, and allowing multiple physical servers to stack easily, as to distribute the load. And the players are not in instances, they have free flight FTL.
I worked on RNGs - creating a program to create random RNG algorithms, evaluating them and then picking the best. I have a function designer, allowing me to combine and test functions to find ideal random distributions. I use procedural generation using my own RNG algorithms. My galaxies have a naturally appearing, spiral shape, which was difficult to achieve with procedural generation.
I have created an algorithm to create clouds with spheres. I use it for nebulae and asteroid fields. It can generate varying types of clouds, and the key was to work out the formula to have a 4th sphere be attached to 3 spheres that are in touch with each other, whereas all may have varying sizes. Yes, it is mathematically always possible.
The math and logic behind attributes and stats required me to calibrate them across multiple dimensions. They had to be feasible compared with each other, scale properly, be useful and meaningful. The scaling in general is required to work properly from the starting zone up to practical infinity. The difficulty and rewards increase as players move away from the origin point, meaning they can progress from one galaxy to the next.
I've already worked on sound design (and logic and math), 169 icons (2D, SVGs), 18 models (3D, for weaponry), and 35 prefab compositions from an asset (space ships, stations). I also created a performant firing prediction system and made sure weapons have a wide range of fire options (for me) to adjust. I also have drones, interceptors and escort ships, having their own AI.
And I have over 300 items, ships, weapons, traits, stations, etc. All their stats, attributes and traits were properly set, and the challenge was to create optimal systems that provide sufficient depth without being overly complicated. For example items have a quality level and semi-randomized attributes, but their types determined their general quality based progression. All of those may be crafted - yes, I also made a crafting system, with infinite scaling in mind.
What I am working on and have already done is beyond extreme difficulty. Currently I am doing something completely new every month, where I start from zero and have to become decent every time. When I do something that is impossible, for me it means it just takes a little more time.
If things go well and I can sell the game a lot, I can create a company with employees. With moderate success I can buy a house and continue to work on it or new projects. With failure I can at least slap it on my CV.
I did a third of the work on my game while working at the company. I wrote libraries in a way that they are general-purpose. My idiot coworkers didn't care to even look into it, to even consider the idea of having shared, reusable code, but guess what? I knew I myself would use it in the future for *my own* projects.
Well, that's the short version. Given this, do you really think the e-mail system would be hard for me to learn? To set up a fucking e-mail server? Do you have any idea how trivial that is to me? There is nothing to figure out, to develop, to fix - just follow the instructions. Just do the thing that has been done before correctly.
And? But they do.
> Also, your FREE email is data mined. So you are a god damn moron.
I know. But it's useless to them. I am immune to advertisements. It's a number's game for them. They harvest the data of let's say 1000000, and from those they can get valuable (advertisable) information from maybe 100000. Maybe more. They can use Google and YouTube for providing directed advertisements, which has a high value to advertisers. And to whom do they want to sell the data anyway? Facebook? Twitter? Random advertisers?
Thanks to their own anti-spam measures, and my own efforts, I get 0 spam. Whatever information they have about me, which btw is automatically-algorithmically processed, is worthless, because I do not consume ANY advertisements. I just don't buy things. I do not care much about material things.
And they cannot connect anything dissident to me where it matters (like here) to relay to my country's government, as it is not censorious anyway. It's Hungary btw. They only get the mild dissidence.