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posted 14 days ago by SNES_X on scored.co (+0 / -0 / +9Score on mirror )
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HarlechMan on scored.co
13 days ago 0 points (+0 / -0 ) 2 children
One thing I find interesting with this ks that the AI often is creating things that look more like the 1980's puppets/practical effects rather than current era CGI slop. That probably depends on what it has been trained on. But the real trick with this stuff is consistency, and camera work. Devon Stack recently made the point that, in his experience using AI, it doesn't understand the idea of camera placement and composition. It's just copying previously composed images and video from the past.

I see these images, which are detailed and strike the right mood, with some skepticism. They remind me of the early 2000's photoshop art, where people were making visually striking landscapes and space scenes. Initially they were stunning. But not too long after they became banal, as it was just the same trick over and over again.
deleted 13 days ago 0 points (+0 / -0 )
SNES_X on scored.co
13 days ago 0 points (+0 / -0 )
> But the real trick with this stuff is consistency, and camera work.

Correct. What Lionsgate is doing is combining Pre-Visual software where characters and camera movements can be controlled. Basically, the characters can be simple stick figures and a director can plot the movement of the camera and even focus rack for a scene, then allow the AI to "paint in" the characters, environment, etc.

Designers can also create 3D renders of characters, creatures or objects (cars, spaceships, etc.) and place them as "persistent objects" so the AI isn't burdened with "inventing" or rending them with every frame. The only thing that isn't quite there is AI voice, but we've already mastered ADR recording for animated films, so that's no issue. This is going to cut down principle photography down to a week. We're going to be able to make Academy Award-winning films in a week!
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