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posted 1 year ago by HEXEN on scored.co (+0 / -0 / +59Score on mirror )
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deleted 1 year ago 0 points (+0 / -0 ) 1 child
PurestEvil on scored.co
1 year ago 1 point (+0 / -0 / +1Score on mirror ) 1 child
Ah, they have indeed 256 galaxies. But I don't know what shape it has. I planned the primary galaxy to be relevant for all starting players up to the late stage of the game. When they are sufficiently powerful in terms of equipment and ships, and also acquired the ability to travel from galaxy to another, they can enter subsequent ones. They are meant to be challenging, and they are populated by hostile aliens. The more they move away from the primary galaxy, the harder it gets, but also more rewarding. Also galaxies are meant to be visually and gameplay-wise different (different resources in type and quantity). Even if unrealistic, why not green, purple, or black stars for example? Maybe global effects even.

But think of other galaxies as something to be done much later, like an expansion to the game. And when they are done, it will reach the size of the observable universe, which may encompass millions of galaxies, 99.99%+ of which will never be visited by any player. The point however is that as players explore and spread out, they can discover new ones. So while at the beginning only 1 is relevant, in 2-6 months 2 are, and in 2 years 5-10 are.

The key is to make the result of procedural generation good, and I already have plans for that. I will make sure it won't be something sloppy and stale.
deleted 1 year ago 1 point (+0 / -0 / +1Score on mirror )
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