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Consume mass shootings (media.scored.co)
posted 1 year ago by MLJFireDragon747 on scored.co (+0 / -0 / +37Score on mirror )
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MLJFireDragon747 on scored.co
1 year ago 0 points (+0 / -0 ) 1 child
What Jason does/wants is representative of what the player wants to do. Doing takedowns and shit is fun in that game, if it wasn’t you wouldn’t be playing at that layout wouldn’t have become Ubisoft’s format. And that’s what Jason is doing, high out of his mind killing hundreds on an island.
PrezElectHamsandwich on scored.co
1 year ago 1 point (+0 / -0 / +1Score on mirror ) 1 child
No, he's a representative of what Jewbisoft wants the player to do, which is to get addicted to murder and violence for the sake of winning the approval of a big titty pagan priestess.
MLJFireDragon747 on scored.co
1 year ago 0 points (+0 / -0 ) 1 child
That too to an extent but I doubt it’s controversial to say that the gameplay is fun and the player will be enjoying it and the story plays into that.
PrezElectHamsandwich on scored.co
1 year ago 1 point (+0 / -0 / +1Score on mirror ) 1 child
Yeah I'm not denying that, I'm just saying watch out for the Jewish murder propaganda. The game is still fun if you play it strategically rather than with bloodlust and a hunger for vengeance, and question the choices the narrative foists on you without giving you any options.

To its credit, at least the game lets you decide between saving your friends and the big titty priestess in the end, and the latter very much turns out to be a mistake. The other games also have a similar option, although in FC5 it is rather strongly implied that walking away was the wrong choice. FC6 doesn't have any choice, but it doesn't need it because of how the writers decided to end it.
MLJFireDragon747 on scored.co
1 year ago 0 points (+0 / -0 )
I think I’ll always like 3 the best. It defines the potential games have to really tell a story. Jason was hurt and it turned him into someone who thought it was ok to hurt people.
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