You are viewing a single comment's thread. View all
1
PrezElectHamsandwich on scored.co
1 year ago1 point(+0/-0/+1Score on mirror)1 child
Like I said, Jason doesn't kill out of necessity, because his life or that of his friends dependent on it. He might start out that way, but then he takes a liking to it and becomes just as much of a son of hell as Vaas himself. If you've played the Mind of Vaas DLC for FC6 you get to see the other side of the story and it's clear that Jason ends up turning a deranged psycho, a murder machine. So do the protagonists from parts 4 and 5, as shown in the other two villain DLCs. Jason is not a good guy, neither are Ajay and the deputy. While the games might be fun to play for the creative opportunities in problem solving and combat strategy, deep down they are just Jewish power fantasies and murder propaganda.
At least the game is refreshingly honest about where all that evil comes from: the big titty woman, who constantly uses her sexual allure to seduce men into doing her bidding. So props for the honesty there, Ubisoft.
What Jason does/wants is representative of what the player wants to do. Doing takedowns and shit is fun in that game, if it wasn’t you wouldn’t be playing at that layout wouldn’t have become Ubisoft’s format. And that’s what Jason is doing, high out of his mind killing hundreds on an island.
No, he's a representative of what Jewbisoft wants the player to do, which is to get addicted to murder and violence for the sake of winning the approval of a big titty pagan priestess.
Yeah I'm not denying that, I'm just saying watch out for the Jewish murder propaganda. The game is still fun if you play it strategically rather than with bloodlust and a hunger for vengeance, and question the choices the narrative foists on you without giving you any options.
To its credit, at least the game lets you decide between saving your friends and the big titty priestess in the end, and the latter very much turns out to be a mistake. The other games also have a similar option, although in FC5 it is rather strongly implied that walking away was the wrong choice. FC6 doesn't have any choice, but it doesn't need it because of how the writers decided to end it.
I think I’ll always like 3 the best. It defines the potential games have to really tell a story. Jason was hurt and it turned him into someone who thought it was ok to hurt people.
At least the game is refreshingly honest about where all that evil comes from: the big titty woman, who constantly uses her sexual allure to seduce men into doing her bidding. So props for the honesty there, Ubisoft.
To its credit, at least the game lets you decide between saving your friends and the big titty priestess in the end, and the latter very much turns out to be a mistake. The other games also have a similar option, although in FC5 it is rather strongly implied that walking away was the wrong choice. FC6 doesn't have any choice, but it doesn't need it because of how the writers decided to end it.