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MLJFireDragon747 on scored.co
1 year ago0 points(+0/-0)1 child
Jason thinks he’s becoming a hero when really he’s becoming no better than Vaas. He gives in to his anger and becomes a monster, this side of him being embodied by the Rakyat, vs how he initially just wants to escape this strange world that we too are strangers too and leave with his friends who are horrified at who/what Jason has become. As players we want to side with the Rakyat, the gameplay is fun, the game accounts for the fact that we’re gunna be murdering everything outside of cutscenes, that very much is part of the story. Almost everything in that game plays into the player experience and narrative.
The other games don’t have that so much. The action/gameplay itself may get better, but it doesn’t fit so well with how the characters themselves act. A fed would’ve been calling in backup. A realistic Ajay and friends starts a Twitter campaign after acting as a glorified tourist and shakily buddying up to Pagan Min (getting the secret ending) during his mission to lay his mothers ashes to rest. Jason was thrown into a situation in which he had to become a monster in order to get out with his friends, he wasn’t gunna find another way off the Island, and in the process he in a way embraced it.
Yeah, that's the part I don't like about Jason's story, that after freeing his friends he turns to revenge, likely because he has his mind warped by that big titty Rakyat priestess.
Ajay too is motivated by revenge for the death of his parents more than anything. The deputy's motivations are somewhat unclear at first but when you get to the end and you have a choice to make, you also have the option of making it about revenge.
Meanwhile, Dani isn't really so much fighting for himself at any point in the story, but always for others. He doesn't want to do it initially but lets himself be convinced that this is preferable to escaping. He even spares Castillo's son when he has a chance to kill him or take him hostage because he didn't have a choice about who his dad is. And he doesn't even so much want to kill Castillo either as he wants to simply liberate the island from his dictatorship. IDK but I honestly found him to be the most sympathetic of all of the main characters. He is the only one not ultimately motivated by lust for power.
Jason became a killer, thought he was doing a good thing, liked the power and the domination. He is emblematic of the player, wanting violence. Hoyt and Vaas took his brothers away. Jason himself found himself addicted to the gameplay loop.
Jason isn’t the most likable protagonist, but he is the most relatable. When Jason is taking joy and reveling in the murder, we are too. Outside of the cutscenes we’re killing everything.
Like I said, Jason doesn't kill out of necessity, because his life or that of his friends dependent on it. He might start out that way, but then he takes a liking to it and becomes just as much of a son of hell as Vaas himself. If you've played the Mind of Vaas DLC for FC6 you get to see the other side of the story and it's clear that Jason ends up turning a deranged psycho, a murder machine. So do the protagonists from parts 4 and 5, as shown in the other two villain DLCs. Jason is not a good guy, neither are Ajay and the deputy. While the games might be fun to play for the creative opportunities in problem solving and combat strategy, deep down they are just Jewish power fantasies and murder propaganda.
At least the game is refreshingly honest about where all that evil comes from: the big titty woman, who constantly uses her sexual allure to seduce men into doing her bidding. So props for the honesty there, Ubisoft.
What Jason does/wants is representative of what the player wants to do. Doing takedowns and shit is fun in that game, if it wasn’t you wouldn’t be playing at that layout wouldn’t have become Ubisoft’s format. And that’s what Jason is doing, high out of his mind killing hundreds on an island.
No, he's a representative of what Jewbisoft wants the player to do, which is to get addicted to murder and violence for the sake of winning the approval of a big titty pagan priestess.
The other games don’t have that so much. The action/gameplay itself may get better, but it doesn’t fit so well with how the characters themselves act. A fed would’ve been calling in backup. A realistic Ajay and friends starts a Twitter campaign after acting as a glorified tourist and shakily buddying up to Pagan Min (getting the secret ending) during his mission to lay his mothers ashes to rest. Jason was thrown into a situation in which he had to become a monster in order to get out with his friends, he wasn’t gunna find another way off the Island, and in the process he in a way embraced it.
Ajay too is motivated by revenge for the death of his parents more than anything. The deputy's motivations are somewhat unclear at first but when you get to the end and you have a choice to make, you also have the option of making it about revenge.
Meanwhile, Dani isn't really so much fighting for himself at any point in the story, but always for others. He doesn't want to do it initially but lets himself be convinced that this is preferable to escaping. He even spares Castillo's son when he has a chance to kill him or take him hostage because he didn't have a choice about who his dad is. And he doesn't even so much want to kill Castillo either as he wants to simply liberate the island from his dictatorship. IDK but I honestly found him to be the most sympathetic of all of the main characters. He is the only one not ultimately motivated by lust for power.
Jason isn’t the most likable protagonist, but he is the most relatable. When Jason is taking joy and reveling in the murder, we are too. Outside of the cutscenes we’re killing everything.
At least the game is refreshingly honest about where all that evil comes from: the big titty woman, who constantly uses her sexual allure to seduce men into doing her bidding. So props for the honesty there, Ubisoft.