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Consume mass shootings (media.scored.co)
posted 1 year ago by MLJFireDragon747 on scored.co (+0 / -0 / +37Score on mirror )
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MLJFireDragon747 on scored.co
1 year ago 0 points (+0 / -0 ) 1 child
Far Cry 3 is my favorite and always will be. It set the formula and had good immersion, the best of any Ubisoft game ever. It has actual Ludonarrative harmony as the gameplay feeds into the story which feeds into the gameplay. They’ve copy-pasted the outposts, hunting, takedowns, radio towers, etc. into every installment since and it just doesn’t work. ‘Why is the character doing this?’
PrezElectHamsandwich on scored.co
1 year ago 1 point (+0 / -0 / +1Score on mirror ) 1 child
It's funny, I actually think it's Far Cry 4 and 6 where the formula works the best, because the character actually belongs there, whereas in the other ones, he is basically an outsider.

In FC3, Jason is just a tourist who gets mixed up in some gangster shit. Neither him nor Vaas are native to the island. Neither of them actually belong there, and they are ultimately really just fighting over the love of a woman with big titties.

In FC4, Ajay *does* have ties to Kyrat, since his father used to lead the Golden Path rebellion before being killed by Pagan, who is an outsider (I think), and also had a complicated relationship with his mother. But Ajay didn't actually grow up in Kyrat and knows very little about its history, so it's a little hard to believe he would care so much.

In FC5, you're just a deputy who gets sent to Hope County by the ZOG to displace Joseph Seed, an actual native. Arguably the worst motivation of all.

In FC6, Dani is a native to the island who grew up as an orphan, presumably having lost both of his parents to the Castillo regime. He's also by far the most reluctant of heroes because he actually considers fleeing the country after the prologue instead of staying and fighting (there's a secret ending if you actually get on the boat and escape to Miami after Clara tries to convince you to join the rebellion). Either way, he actually has the best reason to fight since he grew up there and experienced all of the government's crimes first hand.

Also, the new mechanics with the road blocks at checkpoints and anti-aircraft guns restricting your ability to fly makes a lot more sense than liberating bell towers or antennas, which they did away with entirely in FC5. Finally, the whole story is actually the most interesting and believable despite the SJW cringe because it doesn't rely on so much religious mysticism to explain any of the character's motivations. IMO the biggest bummer was that they once again fucked up the ending with a retarded plot twist, but I'm not going to spoil that here.
MLJFireDragon747 on scored.co
1 year ago 0 points (+0 / -0 ) 1 child
Jason thinks he’s becoming a hero when really he’s becoming no better than Vaas. He gives in to his anger and becomes a monster, this side of him being embodied by the Rakyat, vs how he initially just wants to escape this strange world that we too are strangers too and leave with his friends who are horrified at who/what Jason has become. As players we want to side with the Rakyat, the gameplay is fun, the game accounts for the fact that we’re gunna be murdering everything outside of cutscenes, that very much is part of the story. Almost everything in that game plays into the player experience and narrative.

The other games don’t have that so much. The action/gameplay itself may get better, but it doesn’t fit so well with how the characters themselves act. A fed would’ve been calling in backup. A realistic Ajay and friends starts a Twitter campaign after acting as a glorified tourist and shakily buddying up to Pagan Min (getting the secret ending) during his mission to lay his mothers ashes to rest. Jason was thrown into a situation in which he had to become a monster in order to get out with his friends, he wasn’t gunna find another way off the Island, and in the process he in a way embraced it.
PrezElectHamsandwich on scored.co
1 year ago 1 point (+0 / -0 / +1Score on mirror ) 1 child
Yeah, that's the part I don't like about Jason's story, that after freeing his friends he turns to revenge, likely because he has his mind warped by that big titty Rakyat priestess.

Ajay too is motivated by revenge for the death of his parents more than anything. The deputy's motivations are somewhat unclear at first but when you get to the end and you have a choice to make, you also have the option of making it about revenge.

Meanwhile, Dani isn't really so much fighting for himself at any point in the story, but always for others. He doesn't want to do it initially but lets himself be convinced that this is preferable to escaping. He even spares Castillo's son when he has a chance to kill him or take him hostage because he didn't have a choice about who his dad is. And he doesn't even so much want to kill Castillo either as he wants to simply liberate the island from his dictatorship. IDK but I honestly found him to be the most sympathetic of all of the main characters. He is the only one not ultimately motivated by lust for power.
MLJFireDragon747 on scored.co
1 year ago 0 points (+0 / -0 ) 1 child
Jason became a killer, thought he was doing a good thing, liked the power and the domination. He is emblematic of the player, wanting violence. Hoyt and Vaas took his brothers away. Jason himself found himself addicted to the gameplay loop.

Jason isn’t the most likable protagonist, but he is the most relatable. When Jason is taking joy and reveling in the murder, we are too. Outside of the cutscenes we’re killing everything.
PrezElectHamsandwich on scored.co
1 year ago 1 point (+0 / -0 / +1Score on mirror ) 1 child
Like I said, Jason doesn't kill out of necessity, because his life or that of his friends dependent on it. He might start out that way, but then he takes a liking to it and becomes just as much of a son of hell as Vaas himself. If you've played the Mind of Vaas DLC for FC6 you get to see the other side of the story and it's clear that Jason ends up turning a deranged psycho, a murder machine. So do the protagonists from parts 4 and 5, as shown in the other two villain DLCs. Jason is not a good guy, neither are Ajay and the deputy. While the games might be fun to play for the creative opportunities in problem solving and combat strategy, deep down they are just Jewish power fantasies and murder propaganda.

At least the game is refreshingly honest about where all that evil comes from: the big titty woman, who constantly uses her sexual allure to seduce men into doing her bidding. So props for the honesty there, Ubisoft.
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